Game Asset

Hazardous Barrel

This game-ready asset is modeled in Maya, baking and texturing were done in Substance Painter 2. The low poly model ended up beeing 2598 tris and for the 

rendered shots I decided to go with 4K textures.

Duration: 8 hours

Rendered in Marmoset Toolbag 3

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andree.dipisa@gmail.com​

© 2017 by Andrée Di Pisa.